A look at the PowerVR graphics architecture: Tile-based rendering - Imagination
On NVIDIA's Tile-Based Rendering | TechPowerUp
Hidden Secrets: Investigation Shows That NVIDIA GPUs Implement Tile Based Rasterization for Greater Efficiency
Underfox on Twitter: "The basic idea behind the new multi-die/gpu graphics processing method proposed by Intel is integrate tile-based checkerboard rendering with distributed vertex position calculation to enable more efficient scaling on
GPU architecture types explained – RasterGrid
Chasing Triangles in a Tile-based Rasterizer | Tayfun Kayhan